Across the board we’re looking for people who are as passionate about story, craft and technology as we are.


Executive ProducerLos Angeles

We’re looking for a driven EP to join our talented team working on Branded Content and Commercials. With a focus on new business, you will be passionate about representing the company to new and existing agencies and clients, developing creative opportunities in branded content and commercials and enhancing the strong reputation of Nexus Studios.

You will have extensive and varied experience within the creative industry with good connections with advertising agencies and clients. You will be proactive and entrepreneurial and have a passion for innovative storytelling and directing talent. Exceptional team management, communication and networking skills are essential.

Working closely with LA and London management, our roster of directors and the rest of the team, you will lead the pitch strategy, client calls and meetings. This is also a creative role and will require some supervision of the pitch process including idea development and production of the materials and presentations as required. Awareness of emerging tools and technologies and an understanding of real time including AR and VR a bonus.

You will have an entrepreneurial and positive approach, balancing the creative and business aspects of any project. New business enquiries stem from anywhere in the US, although your focus will be the West Coast.

Please send your application with subject line ‘Executive Producer’ to

Creative Technologist / TD (Real-Time) Los Angeles
  • Position: Full-time

Nexus Studios in Los Angeles is seeking an experienced Creative Technologist / Technical Director to join our team in our new studio in the Arts District of Downtown L.A.

This is a senior role requiring a specific set of skills and experience, but if you like to experiment + build tools + prototype and work on the very best interactive storytelling using emerging technologies → we’d like to hear from you!

On the development side the role will focus on immersive technologies AR/VR/MR, but you’ll need the confidence to learn or research new technologies to either take a hands-on role or source the relevant talent.

We’re looking for someone special so unusual or unique experience is very welcome + quirky projects or strange tool building… bring it on. However, you’ll likely have a background in C, C++, C# and mastered game engines (Unity3D experience preferred)and building apps.

We pride ourselves on our ability to design experiences in real-time with the very best look development and animation, therefore this role does require experience in 3D, maintaining a solid knowledge of pipeline tasks; rigging, modeling, animation and shader technology. You’ll be regularly interfacing with 3D leads and you’ll need to be comfortable solving problems with them.

And…this is a creative role, you’ll be working with Creative Directors, Interaction Designers,and producers to imagine + design new experiences and stories using the latest developments in software and hardware.

You’ll be joining a team in L.A. but you’ll be integrated with our studios in London and Sydney.

If you want to be part of Nexus Studios and make your best work please send a short covering letter, portfolio/git and your CV to, with “Technical Director (LA Office)” in the subject line.

Interactive Resourcing Coordinator London

Nexus Studios is looking for a full-time Interactive Resourcing Coordinator to join our London team.

Our interactive department is a rapidly evolving leader in its field. Marrying cutting edge creative technology with directors and artists who use stories to engage their audiences.

We tell stories across a range of technologies and platforms; from traditional film to AR/VR/MR,  experiential and web. The studio is a busy, dynamic and creative environment, servicing animation and mixed media productions and interactive arts including AR, VR and immersive media.

This is a unique opportunity to work with some of the most talented people in the industry, acting as a crucial connection between production, directors and artists.  The role is super diverse, requiring strong organisation skills, ability to exploit opportunities and be able to form great working relationships with internal and external talent.  

Responsibilities include:

  • Sourcing and recruiting technical and creative talent from junior to senior levels.

  • Predominantly sourcing talent for Unity, Unreal and gaming technical artist and developer disciplines

  • Managing permanent and freelance artists (including negotiating contracts)

  • Maintaining studio database and team schedule, and supporting development of project schedules

  • Coordinating new artists’ software and equipment needs

  • Helping to build relationships with schools and universities internationally to nurture young talent

  • Co-ordinating innovative R&D projects to help further the technological capabilities of the studio

You will have experience within an interactive studio, production or support function, or a graduate from an animation, gaming or interactive design education.

You will:

  • have some experience/knowledge of programming and real-time (VR/AR/gaming) processes and tools

  • An education or experience in gaming, VFX, animation, interactive a benefit

  • be meticulous and well organised

  • be friendly and approachable with excellent people skills

  • a tenacious and proactive researcher/sourcer

  • enjoy being involved in a fun, creative environment

How to apply:

If you’d like to join our ambitious studio and help in its growth, please email your CV and covering letter to with the subject heading ‘Interactive Resourcing Coordinator’.
This is a permanent full-time role starting asap.

Designer & Visual Researcher London

We are looking for a Graphic Designer with visual research experience to join our London team. You will work alongside our directors and producers to visualise ideas by creating impactful and engaging treatments and presentation materials, both digitally and in print.

Who you are

With a broad knowledge of art, design, illustration and an interest in film and animation, you will be keen to find visual references and a visual language that brings a treatment to life.

You will have a passion for imagery and design, with the ability to understand and communicate ideas clearly. You’ll be eager to champion and implement visual and conceptual development of the company’s identity across branding, marketing, communications and more.

What you’ll be doing

  • Treatment layout, design and output for both pdf and digital/online

  • Image research to support a director’s treatment in line with the client’s brief

  • Generating a wide range of decks for presentations and marketing needs

  • Maintaining brand graphics and materials across print and digital

  • Maintaining and evolving templates and brand guidelines

  • Creating digital marketing materials and updating website content

What you’ll bring

  • Good working knowledge of Adobe Creative Suite, Acrobat, Google Slides and Keynote

  • An eye for layout, colour and typography

  • A stickler for detail

  • Graphic design training or similar, with experience creating materials for print, motion and web

  • Experience optimising materials for output across print and digital

  • A self-starter who can work well in a fast-paced environment, with multiple projects and short deadlines

  • Strong organisation, communication and time management skills

How to Apply

If you are enthusiastic, dedicated and keen to join a growing studio, please send your CV, portfolio and a brief email saying why you are suited to the role to Please used Subject line ‘Graphic Designer – London’

About Us
Nexus Studios is an Oscar, Annie and Emmy nominated and D&AD, BAFTA and Cannes Grand Prix winning studio recognised for its work in animated film and immersive content. Based in London and Los Angeles, our directors work alongside our 100+ artists to design and craft animation, live-action and digital productions that push storytelling in all visual forms, for brands and entertainment

Studio Sys AdminLondon

We are currently recruiting for the Studio Sys Admin role to join our growing team. Your technical thinking and passion for creativity will help to improve systems for the end user – in this case, our talented artists that make up our studio.

With knowledge and experience of 3D packages (Maya, 3ds Max), various render software (inc Vray, Redshift), compositing packages (Nuke, After Effects) and Windows, Mac OS and Linux operating systems, you will provide valuable on-job support and maintain the smooth running of our render farm.

General duties will include the following:

  • Management of the render farm, including wrangling to ensure workflow is as efficient as possible with minimal errors.

  • Working closely with studio leads on commercial projects, managing software licences, pre-empting potential issues.

  • Working closely with our pipeline team to aid in the development of 2D and 3D pipelines.

  • Management of data lifecycles, such as data ingest, backups and archiving.

  • Workstation / server deployment and configuration.

  • Offering IT support to the studio, ensuring all staff and crew have the equipment and software they need to operate efficiently.

The ideal candidate will have:

  • Experience managing a Windows Domain, including configuring systems via group policy and powershell scripting.

  • Experience of Maya, 3ds Max, After Effects and other animation/vfx software

  • Experience with render management software and render farms.

  • A good understanding of LAN, WAN and associated technologies

  • Familiarity with backup software and archiving.

  • Coding / Scripting Experience.

The ideal candidate may also have experience of (but not essential):

  • Python

  • PowerShell

  • Google Apps Script

  • Configuring and managing cloud resources such as AWS/Azure/GCP

Please email with your CV and covering email.

Pipeline Technical DirectorLondon

We’re looking for a Pipeline Technical Director to join our team in London and help the continued development of the studio’s production pipeline. You will design, implement, and manage tools that assist the digital artists with their daily use of both third party and in-house software and systems. These tools are intended to make 3D and 2D production as efficient and productive as possible, in line with advances, and to develop the pipeline in response to the varied projects in production.
The role requires strong technical and communication skills, as well as a firm understanding of software design, graphics and production workflow. When a production is at full steam, the role requires someone who can debug users’ issues and provide a quick fix. And longer term, our software is written with reusability in mind so an ability to work in a team and to follow certain coding standards is also important.

Principal Duties and Responsibilities

  • Work with other Technical Directors, Supervisors, and all artists to help design and create tools for each discipline to be integrated into the existing pipeline & to troubleshoot & fix problems.

  • Directly support the artists to resolve technical problems, process queries and suggest alternative workflows to increase productivity.

  • Work with department representatives to augment their work flows and tool sets to achieve specific goals of the project.

  • Craft and update documentation for tools, techniques and workflows.

  • Maintain a good team dynamic

  • Train other users to use the developed tools


At least 1 years experience in Animation, Feature Films, Games, or solid programming experience elsewhere and a willingness to learn the specifics of CG workflows.
Core Skills
Python (Including PyQt/PySide) is essential
Ability to debug users’ problems in a fast paced environment
Ability to work on new or existing code and to work to various coding standards

Working knowledge of the following is desirable

Version Control (Git)
Shotgun (including Toolkit API)
Deadline API
3dsMax (Maxscript)
Unity / Unreal – VR, specifically game asset creation
Solid understanding of command line processing

About Nexus Studios

Nexus Studios makes highly acclaimed storytelling work in both film and interactive media. Our directors work alongside our artists to design and craft animation, live-action and digital media that pushes storytelling in all visual forms. With studios in London and Los Angeles, we’ve picked up 2 Cannes Grand Prix, 2 Black Pencils, Emmy and Oscar nominations and Adweek’s Commercial of the Decade along the way.

How to apply

If you’d like to join a vibrant and growing studio in London’s Tech City, please send your CV and examples of work where possible by email to:, with the subject line ‘Pipeline TD vacancy.’

Senior Interactive ProducerLos Angeles

Nexus Studios in Los Angeles is looking for a Senior Interactive Producer to join our team in our new studio in the Arts District of Downtown L.A.

We’re looking for an experienced producer who’s fascinated by interactive storytelling and enjoys working at the forefront of technology and interaction design. We tell stories across a range of technologies and platforms; we’d be expecting producers to have experience across AR/VR/MR, Web and Experiential.

You will be responsible for the day to day running of a portfolio of projects and their associated internal teams as well as maintaining client relationships; project documentation, budgets, solving problems and keeping the project on track.

This will never only be a project management role, so we are looking for a creative thinker too who has the passion and energy to ensure the project is the best in class and will move mountains to do this.

You’ll be working every day with some of the most talented creative and technical teams – working exclusively on meaningful creative projects that challenge the limits of interactive storytelling.

You’ll be joining a team in L.A. but you’ll be integrated with our studios in London and Sydney.

If you want to be part of Nexus Studios and make your best work please send a short covering letter, portfolio and your CV to, with “Interactive Producer (LA Office)” in the subject line.

Interactive ProducerLondon

We’re looking for an experienced Producer who’s fascinated by interactive storytelling and enjoys working at the forefront of technology and interaction design. We tell stories across a range of technologies and platforms and we like our producers to have experience across some of the following: AR/VR/MR,  Experiential and Web.

You will be responsible for the day-to-day running of a portfolio of projects and their associated internal teams as well as maintaining client relationships; project documentation, budgets, scheduling, solving problems and keeping the project on track.

This will never be a project-management-only role, so we are looking for a creative thinker who has the passion and energy to ensure the project is the best in class and will move mountains to do this.

You’ll be working every day with some of the most talented creative and technical teams – working on meaningful creative projects from initial pitch right through to delivery, which challenge the limits of interactive storytelling.


  • 4+ years in production

  • Familiarity with hands-on team management (e.g. managing coders) and client relationships working with both small (£10k) and large (£500k+) budgets

  • Strong presentation, negotiation, verbal and written skills.

  • Open to travel internationally where required.

If you want to be part of Nexus Studios and make your best work, please send a short covering email, portfolio and your CV to, with “Interactive Producer” in the subject line. In your cover email, please cite an example of previous work you’ve made that best reflects your hopes for the work you want to create in the future.

Technical Lead, InteractiveLondon

Nexus Studios is looking for a talented Technical Lead who can work across a range of projects with varying technologies, leading and coding on projects and depending on bandwidth, manage other leads on projects. Nexus Studios work with a range of technologies on a range of platforms and you should be an autodidact, comfortable learning new technologies as and when the need arises, and even when it doesn’t.

The Tech Lead is responsible for developing, securing and leading the technology aspect of projects. The Tech Lead should have an instinctive and profound understanding of relevant technologies and a pragmatic hands-on approach to problem solving.  

The Tech Lead is a senior member of the development team and should therefore set an example and show leadership skills to the rest of the development team through mentoring, and where required, manage them on a project basis. The Tech Lead is also the Producers’ right arm and therefore excellent communication skills are a critical requirement for this role. As with all team members, the TL needs to be comfortable with working collaboratively, and where needed, participate and / or lead conversations with our clients.

Your responsibilities will be:

  • Own and drive technical projects and provide leadership for a group of Developers in an innovative and fast-paced environment.

  • Plan and execute complex technical projects.

  • Provide technical and architectural leadership for projects.

  • Contribute to discussions of technical delivery process for the wider studio.

  • Share knowledge with team members by mentoring, reviewing code, writing and reviewing design docs, giving technical talks, and acting as a consultant on projects.

  • Strong expertise in problem solving and technical innovation.

  • Act as the technical lead wherever possible but also be able to oversee and manage teams of leads across multiple projects.

  • Continued develop of studio pipelines, especially Maya to Unity / Unreal and WebGL

  • Partner with Producers and Directors to ensure we are using the most relevant / effective technology in the execution of creative ideas.

  • Responsible for the quality and robustness of technical deliverables on each project.

You will be:

Comfortable developing in a variety of front-end and back-end technologies. Ideally you have significant experience leading teams of developers across a wide range of digital projects and will be:

highly proficient in

  • Unity3D, C#, graphics and animation programming

  • HTML5, JS, WebGL, C++ (openframeworks)

  • Programming for Augmented and Virtual Reality

comfortable with

  • Unreal Engine, C++, blueprints

  • the wider web frameworks (react + redux especially)

  • native application development (Android + iOS)

  • programming embedded devices, (Arduino, Raspberry Pi)

  • Computer vision (openCV) and machine learning (up until at least transfer learning)

  • Python, Amazon services, general full stack web development, RaspberryPi configurations/development

If you have a passion for experimenting with the latest technology and a portfolio of exciting, visually complex and inspirational work that you’d like to add to with us, please email with ‘ Technical Lead’ in the subject line. Please note that you must have the right to work in the UK.

Digital Designer, UXLondon

Are you passionate about exploring how technology can create new ways to tell stories and excited to explore briefs that lead you in unexpected and fresh directions? Are you a talented designer, able to explore the aesthetics and functionality? If so, we want to hear from you.

You will have proven art direction skills and the practical skills and expertise to go with it (Design, UX, 3D, coding, or equivalent creative skillset that forms the basis of your hands on experience).

In the role you will work from initial concepts right through to final delivery. This is a hands-on job – you are a do-er, creating beautiful things.

Essential Skills:

Design – Photoshop, Sketch, Illustrator, etc. You should be good with all aspects: layout, typography, colour, photoshop comps, visual research etc.

Secondary Skills:

UX – we need you to think through user flows (including physical digital interactions and how users will engage with experiences) but we are not a hard core UX shop. So there will be some wireframes, but only as a means to prototype out experiences and think through how best to engage with audiences.

Animation – it’s great to be able to see your ideas in motion, so being able to do quick UI prototypes is helpful.

Code – We work in all spaces so having some understanding of how your work integrates in with your work.

To apply, please email with ‘Digital Designer, UK’ in the subject line

Animation ProducerLondon

We are looking for a confident, friendly and efficient Producer to lead a range of animated commercials and film productions. You’ll have 5+ years experience in animation production including 3D and 2D, with a knowledge of stop frame and live-action production. You’ll be proactive, detail oriented and able to prioritise activities. You will develop strong trusting relationships with the Director, studio crew and be good at working closely and collaboratively with clients.

Key Responsibilities

  • The main point of coordination and contact between the day-to-day production team, the Director, the client and the EPs

  • Budgeting various new briefs and be responsible for maintaining profit margin

  • Maintaining schedule and delivery oversight for projects including the setting of project priorities and milestones

  • Dedication to pushing the aesthetic of what we do and an appreciation of what that means for the Director, artists and technology within the studio

  • Overseeing and maintaining resources for project, looking ahead to avoid issues or bottlenecks

  • Briefing new crew and sharing clear goals for creative involvement

  • Running client meetings and where necessary, lead the discussions

  • Helping to craft pitches and treatments with the EP


  • A self-starter with a cool head under pressure

  • Experience of producing multiple projects or volume of animation

  • A can-do, approachable, friendly and outgoing nature

  • Excellent written and verbal communication skills

  • Excellent administrative, multi-tasking and organisational skills

  • Computer literate – MS Office, Adobe CS, G Suite

  • Minimum of 5 years experience working at a similar production company, animation studio or post-house

  • Experience of Shotgun useful

How to Apply

Please send your CV and your availability to, ref: ‘Producer 3D’.

Animation Production ManagerLondon

We are looking for a motivated and organised Production Manager to join our London studio. You will be working as part of a busy, close-knit production team, co-ordinating all types of animation with opportunities to also work on live action, mixed media and interactive projects.

Working closely with the Producers, ​Directors, ​Studio Manager and animation teams, as Production Manager you’ll ensure that projects are on schedule and meeting production deadlines. You’ll be a key team member, overseeing the day-to-day organisation of productions and​ communicating between all parties to ensure everything runs smoothly.

Required Skills & Experience:

  • Minimum 2 years experience in a production or post-production company and a focus on animation and VFX.

  • Good understanding of the CG animation pipeline and knowledge of other animation pipelines (2D, stop frame, etc).

  • Familiarity with MS Office, Google Suite, Shotgun (desirable), and any other similar software that is necessary for the role.

  • Good communication and presentation skills.

  • Team player with attention to detail and an ability to prioritise.

The ideal candidate will be personable and organised, with the ability to remain calm in busy situations, ​and ​an interest in all aspects of production.

Please send ​a short covering letter and CV to, with ‘Production Manager’ in the subject line.

Compositing SupervisorLondon

We are currently recruiting for the role of Compositing Supervisor. This is a full-time position and will be based at our busy studio in Shoreditch.

The ideal candidate will:

  • Be hands-on, supervising compositing work across all jobs within the studio.

  • Provide technical guidance and training to those in the team.

  • Brief compositors and provide constructive feedback to ensure consistency.

  • Manage production workflow and pipeline.

  • Take ownership and be responsible for the team and quality of the work.

  • Have a strong understanding of CG and live action integration within 2D workflow.

  • Understand colour pipeline management (luts, neutral grades, DI, etc.).

  • Have solid on-set supervision experience.

  • Have the ability to provide creative and artistic solutions to compositing challenges.

  • Be experienced in project management, balancing quality with time constraints.

  • Have strong technical knowledge of both Nuke and After Effects.

To apply, please email with your details and a link to your showreel, with the subject heading ‘Compositing Supervisor’.

Creative Lead, InteractiveLondon

Are you a talented, experienced Creative with a reputation for dreaming up and delivering original ideas that boldly experiment with new technologies, tools and platforms that produce surprising and special interactive experiences? If so, we want to hear from you.

We imagine you’ll be someone passionate about exploring how technology can create new ways to tell stories and excited to explore briefs that lead you in unexpected and fresh directions.

You will have proven art direction skills and the practical skills and expertise to go with it (Design, UX, 3D, coding, or equivalent creative skillset that forms the basis of your hands on experience).

In the role you will work from initial concepts right through to final delivery. You understand how to interrogate a brief, seek insights to inform your thinking and subsequent ideas, and comfortable presenting them to client. An ability to clearly and creatively express your ideas, through visuals, writing and verbally is an essential part of this role.

To apply, email your details and portfolio link to, with the subject heading ‘Creative Lead, Interactive’.

Nicolas Ménard on personal work, problem solving and pitching

Nicolas Ménard was in the midst of making plans to move to London when ECD Chris O’Reilly contacted him after his short film, ‘Micromachines’, caught his attention online.

After graduating with an MA in Animation from the Royal College of Art, Nicolas was offered a job at Nexus, where he currently works as an animation director.

Read more +

Coding for animation with Liam Walsh, creative technology director 

liam walsh creative tech director coding nexus

On the podcast this week, we’re joined by Liam Walsh, creative technology director at London and LA-based film and interactive media studio, Nexus Studios. He fills us in on working on an exciting array of projects – from stellar interactive work with Google to bringing Childish Gambino to life in AR. Plus, he also shares how he maintains focus and manages his productivity with a large egg timer, and why he thinks taste and ambition far outstrips ability as a creative.

Read more and listen to the podcast +

Nexus Studios’ Mark Davies talks ‘learning and leadership’

Creative Lives — “Animation is about constantly expanding your skill set” CG supervisor Mark Davies on learning and leadership

Nexus’ CG supervisor Mark Davies didn’t necessarily see a career in animation coming. Originally an English Literature student, he spent most of his time playing music, reading comic books and toying with online software. Unsurprisingly, it’s the variety of the role that Mark enjoys the most.

Read more +