Across the board we’re looking for people who are as passionate about story, craft and technology as we are.
We are looking for an Executive Producer to join our talented team at the forefront of linear and interactive production. Be it hand-crafted or high-tech, we create heartfelt stories that transform brands and organisations through the power of entertainment and culture.
Your primary role will be to win commercial projects for our roster of award-winning directors. Working closely with the directors, our ECD, production and our studio, you will lead the pitch strategy and client communication. New business enquiries stem from anywhere worldwide, with a focus on the US and UK markets.
This is a creative role and requires supervision of the pitch process including supporting the idea development and production of the materials and presentations as required. You will be supported by our team of EPs and our dedicated pitch team.
You will have an entrepreneurial and positive approach, balancing the creative and business aspects of any project. You will enjoy presenting the company to agencies and clients, developing creative opportunities and enhancing the already strong reputation of the company. You’ll be keen to develop new relationships with brands.
You will have extensive and varied experience within the commercials production industry, with an active interest in animation. Exceptional team management, communication and networking skills are a prerequisite.
Nexus Studios is an independent production company with animation studios and offices in London, LA and Sydney. Our roster of directors create talked-about work in animation, live-action film and experiential storytelling. Their unique voices are supported by a breadth of talent capable of carrying a project from the dawn of an idea to final delivery. Our 180 seat London studio is home to thinkers and makers, artists, animators, engineers and technicians to name a few. As a studio we move seamlessly between the worlds of advertising, entertainment and technology, often weaving them together in order to create groundbreaking stories. Our work has earned acclaim from the Academy Awards, BAFTA, Emmy Awards, D&AD and Cannes Grand Prix… among countless others.
To apply, please send your CV with a brief covering letter to James Tomkinson, MD, at firstname.lastname@example.org
Nexus Studios is looking for talented Senior Technical Artists, freelance and permanent, who can work across a range of projects with varying technologies, leading and coding on projects with a particular steer towards realtime technologies using Unreal & Unity.
You are responsible for building tools, scripts and shaders, maintain pipelines and provide technical support for artists and engineers. You should be eager and excited to embrace new technologies and pipelines but still be a pragmatic and hands-ons problem solver.
You are the bridge between art, coding and design, working closely with the art team to establish and maintain performance and visual style at all times, while ensuring efficient creation and integration of real-time assets within multiple platforms. You’ll also work with our coders to manage 3D assets and materials and generate scripts in real-time engines..
What you’ll bring
Good working knowledge of UE4, Unity. Spark AR, AR Core, XXXXXXX.
Coding skills – Python or C++ a benefit
Experience with PBR creation tools (Substance, Quixel, Mari)
A self-starter who can work well in a fast-paced environment and enjoys problem solving
Strong organisation, communication and time management skills
Leadership skills and ability to mentor and train staff
Nexus Studios is an Oscar, Annie and Emmy nominated and D&AD, BAFTA and Cannes Grand Prix winning studio recognised for its work in animated film and immersive content. Based in London and Los Angeles, our directors work alongside our 100+ artists to design and craft animation, live-action and digital productions that push storytelling in all visual forms, for brands and entertainment
How to Apply:
Please send your CV, portfolio and a brief email saying why you are suited to the role to email@example.com. Please used Subject line ‘Senior Technical Artist – London’
We’re looking for a Pipeline Technical Director to join our team in London and help the continued development of the studio’s production pipeline. You will design, implement, and manage tools that assist the digital artists with their daily use of both third party and in-house software and systems. These tools are intended to make 3D and 2D production as efficient and productive as possible, in line with advances, and to develop the pipeline in response to the varied projects in production.
The role requires strong technical and communication skills, as well as a firm understanding of software design, graphics and production workflow. When a production is at full steam, the role requires someone who can debug users’ issues and provide a quick fix. And longer term, our software is written with reusability in mind so an ability to work in a team and to follow certain coding standards is also important.
Principal Duties and Responsibilities
Work with other Technical Directors, Supervisors, and all artists to help design and create tools for each discipline to be integrated into the existing pipeline & to troubleshoot & fix problems.
Directly support the artists to resolve technical problems, process queries and suggest alternative workflows to increase productivity.
Work with department representatives to augment their work flows and tool sets to achieve specific goals of the project.
Craft and update documentation for tools, techniques and workflows.
Maintain a good team dynamic
Train other users to use the developed tools
At least 1 years experience in Animation, Feature Films, Games, or solid programming experience elsewhere and a willingness to learn the specifics of CG workflows.
Python (Including PyQt/PySide) is essential
Ability to debug users’ problems in a fast paced environment
Ability to work on new or existing code and to work to various coding standards
Working knowledge of the following is desirable
Version Control (Git)
Shotgun (including Toolkit API)
Unity / Unreal – VR, specifically game asset creation
Solid understanding of command line processing
About Nexus Studios
Nexus Studios makes highly acclaimed storytelling work in both film and interactive media. Our directors work alongside our artists to design and craft animation, live-action and digital media that pushes storytelling in all visual forms. With studios in London and Los Angeles, we’ve picked up 2 Cannes Grand Prix, 2 Black Pencils, Emmy and Oscar nominations and Adweek’s Commercial of the Decade along the way.
How to apply
If you’d like to join a vibrant and growing studio in London’s Tech City, please send your CV and examples of work where possible by email to: firstname.lastname@example.org, with the subject line ‘Pipeline TD vacancy.’
Nexus Studios in Los Angeles is looking for a Senior Interactive Producer to join our team in our new studio in the Arts District of Downtown L.A.
We’re looking for an experienced producer who’s fascinated by interactive storytelling and enjoys working at the forefront of technology and interaction design. We tell stories across a range of technologies and platforms; we’d be expecting producers to have experience across AR/VR/MR, Web and Experiential.
You will be responsible for the day to day running of a portfolio of projects and their associated internal teams as well as maintaining client relationships; project documentation, budgets, solving problems and keeping the project on track.
This will never only be a project management role, so we are looking for a creative thinker too who has the passion and energy to ensure the project is the best in class and will move mountains to do this.
You’ll be working every day with some of the most talented creative and technical teams – working exclusively on meaningful creative projects that challenge the limits of interactive storytelling.
You’ll be joining a team in L.A. but you’ll be integrated with our studios in London and Sydney.
If you want to be part of Nexus Studios and make your best work please send a short covering letter, portfolio and your CV to email@example.com, with “Interactive Producer (LA Office)” in the subject line.
We’re looking for an experienced Producer who’s fascinated by interactive storytelling and enjoys working at the forefront of technology and interaction design. We tell stories across a range of technologies and platforms and we like our producers to have experience across some of the following: AR/VR/MR, Experiential and Web.
You will be responsible for the day-to-day running of a portfolio of projects and their associated internal teams as well as maintaining client relationships; project documentation, budgets, scheduling, solving problems and keeping the project on track.
This will never be a project-management-only role, so we are looking for a creative thinker who has the passion and energy to ensure the project is the best in class and will move mountains to do this.
You’ll be working every day with some of the most talented creative and technical teams – working on meaningful creative projects from initial pitch right through to delivery, which challenge the limits of interactive storytelling.
4+ years in production
Familiarity with hands-on team management (e.g. managing coders) and client relationships working with both small (£10k) and large (£500k+) budgets
Strong presentation, negotiation, verbal and written skills.
Open to travel internationally where required.
If you want to be part of Nexus Studios and make your best work, please send a short covering email, portfolio and your CV to firstname.lastname@example.org, with “Interactive Producer” in the subject line. In your cover email, please cite an example of previous work you’ve made that best reflects your hopes for the work you want to create in the future.
Nexus Studios is looking for a talented Technical Lead who can work across a range of projects with varying technologies, leading and coding on projects and depending on bandwidth, manage other leads on projects. Nexus Studios work with a range of technologies on a range of platforms and you should be an autodidact, comfortable learning new technologies as and when the need arises, and even when it doesn’t.
The Tech Lead is responsible for developing, securing and leading the technology aspect of projects. The Tech Lead should have an instinctive and profound understanding of relevant technologies and a pragmatic hands-on approach to problem solving.
The Tech Lead is a senior member of the development team and should therefore set an example and show leadership skills to the rest of the development team through mentoring, and where required, manage them on a project basis. The Tech Lead is also the Producers’ right arm and therefore excellent communication skills are a critical requirement for this role. As with all team members, the TL needs to be comfortable with working collaboratively, and where needed, participate and / or lead conversations with our clients.
Your responsibilities will be:
Own and drive technical projects and provide leadership for a group of Developers in an innovative and fast-paced environment.
Plan and execute complex technical projects.
Provide technical and architectural leadership for projects.
Contribute to discussions of technical delivery process for the wider studio.
Share knowledge with team members by mentoring, reviewing code, writing and reviewing design docs, giving technical talks, and acting as a consultant on projects.
Strong expertise in problem solving and technical innovation.
Act as the technical lead wherever possible but also be able to oversee and manage teams of leads across multiple projects.
Continued develop of studio pipelines, especially Maya to Unity / Unreal and WebGL
Partner with Producers and Directors to ensure we are using the most relevant / effective technology in the execution of creative ideas.
Responsible for the quality and robustness of technical deliverables on each project.
You will be:
Comfortable developing in a variety of front-end and back-end technologies. Ideally you have significant experience leading teams of developers across a wide range of digital projects and will be:
highly proficient in
Unity3D, C#, graphics and animation programming
HTML5, JS, WebGL, C++ (openframeworks)
Programming for Augmented and Virtual Reality
Unreal Engine, C++, blueprints
the wider web frameworks (react + redux especially)
native application development (Android + iOS)
programming embedded devices, (Arduino, Raspberry Pi)
Computer vision (openCV) and machine learning (up until at least transfer learning)
Python, Amazon services, general full stack web development, RaspberryPi configurations/development
If you have a passion for experimenting with the latest technology and a portfolio of exciting, visually complex and inspirational work that you’d like to add to with us, please email email@example.com with ‘ Technical Lead’ in the subject line. Please note that you must have the right to work in the UK.
Are you passionate about exploring how technology can create new ways to tell stories and excited to explore briefs that lead you in unexpected and fresh directions? Are you a talented designer, able to explore the aesthetics and functionality? If so, we want to hear from you.
You will have proven art direction skills and the practical skills and expertise to go with it (Design, UX, 3D, coding, or equivalent creative skillset that forms the basis of your hands on experience).
In the role you will work from initial concepts right through to final delivery. This is a hands-on job – you are a do-er, creating beautiful things.
Design – Photoshop, Sketch, Illustrator, etc. You should be good with all aspects: layout, typography, colour, photoshop comps, visual research etc.
UX – we need you to think through user flows (including physical digital interactions and how users will engage with experiences) but we are not a hard core UX shop. So there will be some wireframes, but only as a means to prototype out experiences and think through how best to engage with audiences.
Animation – it’s great to be able to see your ideas in motion, so being able to do quick UI prototypes is helpful.
Code – We work in all spaces so having some understanding of how your work integrates in with your work.
To apply, please email firstname.lastname@example.org with ‘Digital Designer, UK’ in the subject line
We are looking for a confident, friendly and efficient Producer to lead a range of animated commercials and film productions. You’ll have 5+ years experience in animation production including 3D and 2D, with a knowledge of stop frame and live-action production. You’ll be proactive, detail oriented and able to prioritise activities. You will develop strong trusting relationships with the Director, studio crew and be good at working closely and collaboratively with clients.
The main point of coordination and contact between the day-to-day production team, the Director, the client and the EPs
Budgeting various new briefs and be responsible for maintaining profit margin
Maintaining schedule and delivery oversight for projects including the setting of project priorities and milestones
Dedication to pushing the aesthetic of what we do and an appreciation of what that means for the Director, artists and technology within the studio
Overseeing and maintaining resources for project, looking ahead to avoid issues or bottlenecks
Briefing new crew and sharing clear goals for creative involvement
Running client meetings and where necessary, lead the discussions
Helping to craft pitches and treatments with the EP
A self-starter with a cool head under pressure
Experience of producing multiple projects or volume of animation
A can-do, approachable, friendly and outgoing nature
Excellent written and verbal communication skills
Excellent administrative, multi-tasking and organisational skills
Computer literate – MS Office, Adobe CS, G Suite
Minimum of 5 years experience working at a similar production company, animation studio or post-house
Experience of Shotgun useful
How to Apply
Please send your CV and your availability to email@example.com, ref: ‘Producer 3D’.
We are looking for a motivated and organised Production Manager to join our London studio. You will be working as part of a busy, close-knit production team, co-ordinating all types of animation with opportunities to also work on live action, mixed media and interactive projects.
Working closely with the Producers, Directors, Studio Manager and animation teams, as Production Manager you’ll ensure that projects are on schedule and meeting production deadlines. You’ll be a key team member, overseeing the day-to-day organisation of productions and communicating between all parties to ensure everything runs smoothly.
Required Skills & Experience:
Minimum 2 years experience in a production or post-production company and a focus on animation and VFX.
Good understanding of the CG animation pipeline and knowledge of other animation pipelines (2D, stop frame, etc).
Familiarity with MS Office, Google Suite, Shotgun (desirable), and any other similar software that is necessary for the role.
Good communication and presentation skills.
Team player with attention to detail and an ability to prioritise.
The ideal candidate will be personable and organised, with the ability to remain calm in busy situations, and an interest in all aspects of production.
Please send a short covering letter and CV to firstname.lastname@example.org, with ‘Production Manager’ in the subject line.
We are currently recruiting for the role of Compositing Supervisor. This is a full-time position and will be based at our busy studio in Shoreditch.
The ideal candidate will:
Be hands-on, supervising compositing work across all jobs within the studio.
Provide technical guidance and training to those in the team.
Brief compositors and provide constructive feedback to ensure consistency.
Manage production workflow and pipeline.
Take ownership and be responsible for the team and quality of the work.
Have a strong understanding of CG and live action integration within 2D workflow.
Understand colour pipeline management (luts, neutral grades, DI, etc.).
Have solid on-set supervision experience.
Have the ability to provide creative and artistic solutions to compositing challenges.
Be experienced in project management, balancing quality with time constraints.
Have strong technical knowledge of both Nuke and After Effects.
To apply, please email email@example.com with your details and a link to your showreel, with the subject heading ‘Compositing Supervisor’.
CG Lead – Permanent
We are looking for a full-time CG Lead to join our busy studio in Shoreditch. Our award-winning, diverse studio is a hotbed for some of the best talent in the industry, covering every discipline from hand-drawn 2D through to high-end VFX and now also includes our rapidly growing AR/VR/Interactive studio.
The CG lead will oversee the teams at project level, providing technical and artistic leadership and managing the day-to-day production needs. The Lead will have the ability to participate as a leader and hands-on contributor through all stages of post-production.
The ideal candidate will have a broad background creating different kinds of content as well as experience of leading teams of CG artists of various levels through the production.
Managing and leading teams to create 3D and 2D content for a variety of styles and projects on schedule and budget.
Quality controlling output by the team on assigned tasks in line with budget requirements.
Forging a strong dialogue with Directors and actively providing creative/technical solutions to production/creative challenges.
Working closely with other leads and technical directors to identify process improvements/tools to increase department productivity.
Liaising where necessary with clients and 3rd party contractors.
Working with studio management to create estimates for studio budgets and assemble teams of freelance crew for each project.
Working with production management to provide task breakdowns and help drive the team to meet schedule and budget.
Working closely with the project management team as well as collaborating with department heads to improve efficiencies to studio processes and workflow as a whole.
Willing to attend and/or supervise live action shoots (project dependent) which may involve international travel.
Are you a talented, experienced Creative with a reputation for dreaming up and delivering original ideas that boldly experiment with new technologies, tools and platforms that produce surprising and special interactive experiences? If so, we want to hear from you.
We imagine you’ll be someone passionate about exploring how technology can create new ways to tell stories and excited to explore briefs that lead you in unexpected and fresh directions.
You will have proven art direction skills and the practical skills and expertise to go with it (Design, UX, 3D, coding, or equivalent creative skillset that forms the basis of your hands on experience).
In the role you will work from initial concepts right through to final delivery. You understand how to interrogate a brief, seek insights to inform your thinking and subsequent ideas, and comfortable presenting them to client. An ability to clearly and creatively express your ideas, through visuals, writing and verbally is an essential part of this role.
To apply, email your details and portfolio link to firstname.lastname@example.org, with the subject heading ‘Creative Lead, Interactive’.
Nicolas Ménard on personal work, problem solving and pitching
Nicolas Ménard was in the midst of making plans to move to London when ECD Chris O’Reilly contacted him after his short film, ‘Micromachines’, caught his attention online.
After graduating with an MA in Animation from the Royal College of Art, Nicolas was offered a job at Nexus, where he currently works as an animation director.
Coding for animation with Liam Walsh, creative technology director
Our Creative Technology Director Liam Walsh caught up with Lecture in Progress for a podcast special on the intersection between technology and creativity. From stellar interactive work to bringing iconic characters to life in AR, Liam shares how he stays at the forefront of innovation: maintaining focus and managing productivity with a large egg timer. And why he thinks taste and ambition far outstrips ability as a creative.
Nexus Studios’ Mark Davies talks ‘learning and leadership’
Creative Lives — “Animation is about constantly expanding your skill set” CG supervisor Mark Davies on learning and leadership
Nexus’ CG supervisor Mark Davies didn’t necessarily see a career in animation coming. Originally an English Literature student, he spent most of his time playing music, reading comic books and toying with online software. Unsurprisingly, it’s the variety of the role that Mark enjoys the most.