Patrick Osborne at the Real-Time Conference
During a live talk Patrick stunned audiences by effortlessly transforming into a real-time puppeteered character, taken from a project he is currently developing. His talk ‘A director’s insight | Pushing the artistic potential of real-time animation for film and TV’ brought to life the endless possibilities of working in this new medium. Taking aesthetics beyond the gamified look often associated with real-time animation, the talk showed an Oscar-winning director’s take on using Epic’s Unreal Engine.