Nexus Studios has used Apple’s ARKit working on an iPhone 7 in an experiment that creates basic inside-out positional tracking and pass-through AR for a Google Cardboard headset.

Using ARKit, the team reports their inside-out positional tracking solution clocks in “at around 60 frames per second,” or right around mobile VR’s current target framerate. This, according to the team, means Apple has created the foundations for a cheap, but still ultimately reliable positional tracking solution for mobile VR headsets.

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